Eleanor Dare: Some work

AHRC Future of Broadcast project with Dr Dylan Yamada Rice, XOR Stories and Nikki Stearman 2022-23

Above, Dare’s Machine Learning projections in Wang, Jing [director) (2022) ‘Copenhagen in Rehersal, a Digital Diffractive Perfomance’ , St John’s College, Cambridge, December 2022

Below, Mozfest: AI-Musement Park, Mozilla Foundation

Storytelling software by Dare, for Bussing Out directed by Shabina Aslam, Theatre in the Mill, Bradford, https://theatreinthemill.com/bussing-out/

The Riverine Archive with Alexandra Antonopoulou, see here: https://www.museusemparedes.com/en/riverine-archive-2/
Queer Psycho, Exo-Theatre/exploration game
Taith Madarch, The Mushroom Trip, interactive story in the Unity Game Engine
Above and below: Art Fair Innovations. A research team (Cruz, Walsh, Dare, Oakley, Ling Ming) from the RCA and Shanghai University examined the context, management and delivery of Shanghai’s West Bund Art and Design Fair and explored its relationship to Shanghai’s contemporary art world: https://www.rca.ac.uk/research-innovation/projects/art-fair-innovations/
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The Phi Books, Neighbourhoods of collaboration and participation, with Alexandra Antonopoulou AR/VR , drawing and writing: http://phibooksland.blogspot.com/
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Life drawing with code and machines, taught by me at the
Royal College of Art
Funded research project with colleagues at the RCA , UCL and Glasgow School of Art as well as colleagues in the Japanese VR/Gaming industry and Tokyo University (Yamada-Rice, Potter, Dare, Main, Gluck, Kei Miyoshi, Akihiro Ando, Nash):https://ukjapanvr.wordpress.com/
Royal College of Art symposium on extended reality:https://www.eventbrite.co.uk/e/virtual-realities-alterities-rca-research-symposium-and-manifestation-tickets-60865274675?utm_term=eventurl_text
AI-9-5 a research collaboration between the Royal College of Art and Microsoft Research, Cambridge,: Dare, Main, Postlethwaite, Carrie Chan
Eleanor Dare, Matt Lewis, Mary Stewart (British Library), students at the School of Communication, RCA
A brain interface and Galvanic Skin Response system for dynamically embodied image making
An interest in fungi and swarm behaviour comes through in my work
Above and below, Science Fiction animations are something I make a lot of !
Crafting Futures, Kyrgyzstan, an RCA and British Council research project using ancient and emerging technologies , Ramanathan, Dare, Simmons, Pochodzaj, Kononova, Dinara Chochunbaeva, photo Adamdar.ca
Above and below, VR experience, Empathy for the Devil part of the group show:Fast Forward to the Analogue: Vintage Immersions:http://www.greenwichunigalleries.co.uk/fast-forward-to-the-analogue/
Rose, animated film
Rendlesham 360, Virtual Reality Game/Essay
Albert’s Leap, 3D Game
Albert’s Leap

Published by Rejected Short Stories

"Now I have restored some of my words that I want to tell people what it feels like to go through such an experience- the contents right flushed out of your brain. What it's like a whole load of other people's stuff pumped into it. Most of what they put in my mind was bank account numbers and bioinformatics data flows rearrange forever. A swirl of unstable figures, flows through me in all directions, such as rats and fleas self-replicating and voracious attacks of my brain, only animals was not, it was language."

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